Except that you can only write games in GDScript, which makes it a lot easier to learn than C++ or even Python.įor more experienced users, Godot can also be fully written in C++, and the 3.0 release brings C# and virtually any language to the party. First, Godot has its own IDE, and second, Godot uses a language called GDScript, which is very similar to Python. It's easier to learn with Godot than with most other game engines for two main reasons. Currently, there is no way around it, but that might be an advantage if you want to work in the indie game industry, since even artists and game designers need to know a bit of programming.
GODOT PROGRAMMING LANGUAGE HOW TO
To put it straight: if you want to use Godot Engine, you will have to learn how to program. People approach Godot differently depending on their role (e.g., artist, game designer, developer). Godot 2.x is quite bad at handling 3D, and you may have to re-learn everything when 3.0 comes out. Otherwise, I recommend waiting for 3.0 (hopefully available by the end of 2017). If you want to create 3D games, you can build Godot 3.0 (currently alpha) from the sources on GitHub (if you know how to do it).Despite what you might hear, Godot is not really friendly for non-developers at the moment. If you are an artist or a game designer, be ready to get your hands dirty.